Priest talent changes in WoW Forever
Compared with Classic Era, talent by talent: 13 added, 30 rewritten or moved, 7 removed, 10 untouched. Open the Priest calculator.
Discipline
New in Forever
Power in Light · row 1 · 5 ranksYour Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Twin Disciplines · row 1 · 5 ranksIncreases the damage and healing of your instant cast spells by 5%.
Holy Precision · row 2 · 3 ranksImproves your chance to hit with Holy spells by 18%.
Soul Warding · row 4 · 1 rankReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Penance · row 5 · 1 rankLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope · row 5 · 5 ranksYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis · row 6 · 3 ranksYour critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Rewritten or moved
Wand Specialization5 → 2 ranksIncreases your damage with Wands by 25%.
Silent Resolve5 → 3 ranksClassic Era
Reduces the threat generated by your spells by 20%.Forever
Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Improved Power Word: Shield3 ranksClassic Era
Increases the damage absorbed by your Power Word: Shield by 15%.Forever
Increases the damage absorbed by your Power Word: Shield by 20%.
Martyrdom2 ranksClassic Era
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.Forever
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility5 → 3 ranks · moved from row 4 to row 3Classic Era
Reduces the mana cost of your instant cast spells by 10%.Forever
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Meditation3 ranksClassic Era
Allows 15% of your Mana regeneration to continue while casting.Forever
Allows 50% of your Mana regeneration to continue while casting.
Improved Inner Fire3 ranksClassic Era
Increases the Armor bonus of your Inner Fire spell by 30%.Forever
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Mental Strength5 ranks · moved from row 5 to row 4Classic Era
Increases your maximum Mana by 10%.Forever
Increases your total Intellect by 15%.
Improved Mana Burn2 ranksClassic Era
Reduces the casting time of your Mana Burn spell by 0.5 sec.Forever
Reduces the casting time of your Mana Burn spell by 1.0 sec.
Power Infusion1 rankClassic Era
Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.Forever
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Removed
Unbreakable Will · row 1 · 5 ranksIncreases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
Improved Power Word: Fortitude · row 2 · 2 ranksIncreases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
Divine Spirit · row 5 · 1 rankHoly power infuses the target, increasing their Spirit by 17 for 30 min.
Force of Will · row 6 · 5 ranksIncreases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
1 talents in Discipline are unchanged.
Holy
New in Forever
Binding Heal · row 4 · 1 rankHeals a friendly target and the caster for 247. Low threat.
Litany of Light · row 5 · 2 ranksWhen you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Prayer of Mending · row 7 · 1 rankPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Rewritten or moved
Twilight Focus2 → 3 ranksClassic Era
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.Forever
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Divine Fury5 ranksClassic Era
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.Forever
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Holy Nova1 rankClassic Era
Causes an explosion of holy light around the caster, causing 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 60. These effects cause no threat.Forever
Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat.
Blessed Recovery3 ranksClassic Era
After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.Forever
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration3 ranksClassic Era
Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.Forever
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Improved Healing3 ranksClassic Era
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.Forever
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light2 ranksClassic Era
Increases the damage of your Smite and Holy Fire spells by 10%.Forever
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Spirit of Redemption1 rankClassic Era
Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Forever
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance5 ranksClassic Era
Increases spell damage and healing by up to 25% of your total Spirit.Forever
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual Healing5 → 3 ranksClassic Era
Increases the amount healed by your healing spells by 10%.Forever
Increases the amount healed by your spells by 10%.
Removed
Improved Prayer of Healing · row 5 · 2 ranksReduces the Mana cost of your Prayer of Healing spell by 20%.
Lightwell · row 7 · 1 rankCreates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
4 talents in Holy are unchanged.
Shadow
New in Forever
Improved Mind Flay · row 3 · 2 ranksYour Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Devouring Contagion · row 5 · 2 ranksReduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Early Demise · row 6 · 2 ranksIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Rewritten or moved
Shadow Focus5 ranks · moved from row 2 to row 1Classic Era
Reduces your target's chance to resist your Shadow spells by 10%.Forever
Improves your chance to hit with Shadow spells by 5%.
Spirit Tap5 ranksClassic Era
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.Forever
Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Shadow Affinity3 ranksClassic Era
Reduces the threat generated by your Shadow spells by 25%.Forever
Reduces the threat generated by your Shadow spells by 30%.
Shadow Reach3 → 2 ranks · moved from row 4 to row 2Classic Era
Increases the range of your Shadow damage spells by 20%.Forever
Increases the range of your offensive Shadow spells by 20%.
Mind Flay1 rankClassic Era
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.Forever
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Vampiric Embrace1 rank · moved from row 5 to row 4Classic Era
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.Forever
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Shadow Weaving5 → 3 ranksClassic Era
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.Forever
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Silence1 rankClassic Era
Silences the target, preventing them from casting spells for 5 sec.Forever
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Darkness5 ranksClassic Era
Increases your Shadow spell damage by 10%.Forever
Increases your Shadow damage done by 10%.
Shadowform1 rankClassic Era
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.Forever
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Removed
Improved Vampiric Embrace · row 5 · 2 ranksIncreases the percentage healed by Vampiric Embrace by an additional 10%.
5 talents in Shadow are unchanged.