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Warrior talent changes in WoW Forever

Compared with Classic Era, talent by talent: 9 added, 38 rewritten or moved, 8 removed, 6 untouched. Open the Warrior calculator.

Arms

New in Forever

  • Spearing Strike · row 4 · 1 rank

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Bloodthrill · row 5 · 5 ranks

    Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.

  • Weaponmaster · row 5 · 5 ranks

    Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Rewritten or moved

  • Improved Heroic Strike3 ranks

    Classic Era
    Reduces the cost of your Heroic Strike ability by 3 rage points.

    Forever
    Reduces the cost of your Heroic Strike ability by 3 Rage.

  • Improved Rend3 ranks

    Classic Era
    Increases the bleed damage done by your Rend ability by 35%.

    Forever
    Increases the Bleed damage done by your Rend ability by 35%.

  • Improved Charge2 ranks

    Classic Era
    Increases the amount of rage generated by your Charge ability by 6.

    Forever
    Increases the Rage generated by your Charge ability by 6.

  • Improved Tactical Mastery5 ranks

    Classic Era
    You retain up to 25 of your rage points when you change stances.

    Forever
    Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

  • Improved Overpower2 ranks · moved from row 3 to row 2

    Increases the critical strike chance of your Overpower ability by 50%.

  • Anger Management1 rank

    Classic Era
    Increases the time required for your rage to decay while out of combat by 30%.

    Forever
    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

  • Deep Wounds3 ranks

    Classic Era
    Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

    Forever
    Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

  • Two-Handed Weapon Specialization5 → 3 ranks

    Classic Era
    Increases the damage you deal with two-handed melee weapons by 5%.

    Forever
    Increases the damage you deal with two-handed melee weapons by 3%.

  • Impale2 ranks

    Classic Era
    Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

    Forever
    Increases the critical strike damage bonus of your abilities by 20%.

  • Improved Slam5 → 2 ranks · moved from row 5 to row 6

    Classic Era
    Decreases the casting time of your Slam ability by 0.5 sec.

    Forever
    Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts your melee swing time.

Removed

  • Axe Specialization · row 5 · 5 ranks

    Increases your chance to get a critical strike with Axes by 5%.

  • Mace Specialization · row 5 · 5 ranks

    Gives you a 6% chance to stun your target for 3 sec with a Mace.

  • Sword Specialization · row 5 · 5 ranks

    Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

  • Polearm Specialization · row 6 · 5 ranks

    Increases your chance to get a critical strike with Polearms by 5%.

4 talents in Arms are unchanged.

Fury

New in Forever

  • Boundless Rage · row 3 · 3 ranks

    Increases your maximum Rage by 30.

  • Raging Blows · row 4 · 1 rank

    Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.

  • Precision · row 5 · 3 ranks

    Improves your chance to hit by 3%.

Rewritten or moved

  • Booming Voice5 ranks

    Classic Era
    Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

    Forever
    Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.

  • Cruelty5 ranks

    Classic Era
    Increases your chance to get a critical strike with melee weapons by 5%.

    Forever
    Improves your chance to get a critical strike with melee attacks by 5%.

  • Iron Will5 ranks · moved from row 2 to row 2

    Classic Era
    Increases your chance to resist Stun and Charm effects by an additional 15%.

    Forever
    Reduces the duration of Stun and Fear effects inflicted on you by 15%.

  • Unbridled Wrath5 ranks

    Classic Era
    Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

    Forever
    Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.

  • Improved Cleave3 ranks

    Classic Era
    Increases the bonus damage done by your Cleave ability by 120%.

    Forever
    Reduces the Rage cost of your Cleave ability by 3.

  • Piercing Howl1 rank

    Classic Era
    Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

    Forever
    Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.

  • Blood Craze3 ranks

    Classic Era
    Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

    Forever
    Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.

  • Dual Wield Specialization5 ranks

    Classic Era
    Increases the damage done by your offhand weapon by 25%.

    Forever
    Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.

  • Enrage5 ranks

    Classic Era
    Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

    Forever
    Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

  • Death Wish1 rank

    Classic Era
    When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

    Forever
    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

  • Improved Berserker Rage2 ranks

    Classic Era
    The Berserker Rage ability will generate 10 rage when used.

    Forever
    Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

  • Flurry5 ranks

    Classic Era
    Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

    Forever
    Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

  • Bloodthirst1 rank

    Classic Era
    Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

    Forever
    Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Removed

  • Improved Demoralizing Shout · row 2 · 5 ranks

    Increases the melee attack power reduction of your Demoralizing Shout by 40%.

  • Improved Battle Shout · row 3 · 5 ranks

    Increases the melee attack power bonus of your Battle Shout by 25%.

2 talents in Fury are unchanged.

Protection

New in Forever

  • Master of Defense · row 3 · 2 ranks

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  • Vanguard · row 4 · 1 rank

    Your Charge ability is now usable while in Defensive Stance.

  • Focused Rage · row 6 · 3 ranks

    Reduces the Rage cost of your offensive abilities by 3.

Rewritten or moved

  • Shield Specialization5 ranks

    Classic Era
    Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

    Forever
    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

  • Anticipation5 ranks

    Classic Era
    Increases your Defense skill by 10.

    Forever
    Increases your Defense Skill by 20.

  • Improved Bloodrage2 ranks

    Classic Era
    Increases the instant Rage generated by your Bloodrage ability by 5.

    Forever
    Increases all the Rage generated by your Bloodrage ability by 50%.

  • Toughness5 ranks

    Classic Era
    Increases your armor value from items by 10%.

    Forever
    Increases your Armor value from items by 10%.

  • Improved Thunder Clap3 ranks · moved from row 2 to row 2

    Classic Era
    Reduces the cost of your Thunder Clap ability by 4 rage points.

    Forever
    Reduces the Rage cost of your Thunder Clap ability by 6.

  • Last Stand1 rank

    Classic Era
    When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

    Forever
    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

  • Improved Revenge3 ranks

    Classic Era
    Gives your Revenge ability a 45% chance to stun the target for 3 sec.

    Forever
    Increases damage dealt by your Revenge ability by 60%.

  • Defiance5 → 3 ranks

    Classic Era
    Increases the threat generated by your attacks by 15% while in Defensive Stance.

    Forever
    Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

  • Improved Sunder Armor3 ranks

    Classic Era
    Reduces the cost of your Sunder Armor ability by 3 rage points.

    Forever
    Reduces the Rage cost of your Sunder Armor ability by 3.

  • Improved Disarm3 ranks

    Classic Era
    Increases the duration of your Disarm ability by 3 secs.

    Forever
    Reduces the cooldown of your Disarm ability by 20 secs.

  • Improved Shield Wall2 ranks

    Classic Era
    Increases the effect duration of your Shield Wall ability by 5 secs.

    Forever
    Reduces the cooldown of your Shield Wall ability by 11.0 min.

  • Concussion Blow1 rank

    Classic Era
    Stuns the opponent for 5 sec.

    Forever
    Stuns the target for 5 sec.

  • Improved Shield Bash2 ranks

    Classic Era
    Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

    Forever
    Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

  • Bastion5 ranks · moved from row 6 to row 5

    Classic Era
    Increases the damage you deal with One-Handed Melee weapons by 10%.

    Forever
    Increases all damage you deal by 10% while a shield is equipped.

  • Shield Slam1 rank

    Classic Era
    Slam the target with your shield, causing 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

    Forever
    Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Removed

  • Improved Shield Block · row 3 · 3 ranks

    Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.

  • Improved Taunt · row 4 · 2 ranks

    Reduces the cooldown of your Taunt ability by 2 sec.

0 talents in Protection are unchanged.