AV
PvPAlso: Alterac Valley
Alterac Valley: 40 v 40 across a whole zone, ends when a faction boss dies. Can last hours or minutes depending on the era.
“AV weekend, honor is doubled, everyone's queueing.”
See also: Battleground, Honor
Jargon, decoded
304 words from World of Warcraft, MMOs, esports and every game chat you have ever been flamed in — what each one means, and how people actually say it. Every entry has its own link, so you can send it to the friend who just asked what a twink is.
Also: Alterac Valley
Alterac Valley: 40 v 40 across a whole zone, ends when a faction boss dies. Can last hours or minutes depending on the era.
“AV weekend, honor is doubled, everyone's queueing.”
See also: Battleground, Honor
6 of 304 words for “Rage”
The warrior's (and bear's) resource, built by dealing and taking damage. Starts empty every fight.
“No rage, can't Sunder.”
Leaving mid-game out of anger.
“Rage quit the battleground at 0–2.”
A timer after which a boss does far more damage, forcing the group to kill it fast enough. Also 'soft enrage': mechanics that get worse over time.
“We hit enrage at 8%, need more DPS.”
“Hard enrage at eight minutes.”
Warrior finisher usable under 20% health, and by extension any 'below X% health' ability or phase.
“Execute phase, dump all your rage.”
“Execute range at 20%.”
Global cooldown: the 1.5 seconds (1 second for some abilities) after using almost anything before you can use anything else. Off-GCD abilities ignore it.
“Bloodrage is off the GCD, weave it in.”
“You're wasting GCDs on Battle Shout mid-fight.”
The invisible number every enemy keeps for each player. Damage and healing raise it; the highest threat gets attacked. Tanks generate it on purpose.
“I'm at 90% of the tank's threat, holding back.”
“Sunder Armor is more threat per rage than Heroic Strike early on.”
World of Warcraft, especially vanilla, Classic and Forever.
79 words
Group PvE: pulls, loot rules, wipes and parses.
47 words
Battlegrounds, duels, twinks and world PvP.
31 words
Words shared by every online RPG.
47 words
Competitive play, broadcasts and the meta.
21 words
What people say in every chat, every game.
79 words
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