← Glossary

The amount of +hit after which extra hit does nothing. 9% against raid bosses (16% for spells) in vanilla-style games; 5% against players.

Don't stack past the hit cap, swap that ring for crit.

Casters need 16% to be capped on bosses.

See also: Crit, Equivalence points

How to use it

  • Don't stack past the hit cap, swap that ring for crit.
  • Casters need 16% to be capped on bosses.

Related words

  1. CritA critical strike: a hit or heal for roughly double. Crit chance comes from agility, intellect, talents and…
  2. Equivalence pointsStat weights: how much each stat is worth in one currency (attack power, spell power, healing, stamina) so…
  3. BreakpointA stat threshold where something changes — the hit cap, enough haste for an extra tick, enough crit for a…

Heard it used differently? Tell us. Search the whole glossary at /glossary.