AV
PvPAlso: Alterac Valley
Alterac Valley: 40 v 40 across a whole zone, ends when a faction boss dies. Can last hours or minutes depending on the era.
“AV weekend, honor is doubled, everyone's queueing.”
See also: Battleground, Honor
Jargon, decoded
304 words from World of Warcraft, MMOs, esports and every game chat you have ever been flamed in — what each one means, and how people actually say it. Every entry has its own link, so you can send it to the friend who just asked what a twink is.
Also: Alterac Valley
Alterac Valley: 40 v 40 across a whole zone, ends when a faction boss dies. Can last hours or minutes depending on the era.
“AV weekend, honor is doubled, everyone's queueing.”
See also: Battleground, Honor
30 of 304 words for “Boss”
A named enemy with mechanics and a loot table. The point of the instance.
“Last boss drops the trinket.”
See also: Trash, Mechanic, Loot table
An extra enemy that joins a fight — a spawn during a boss or a patrol you didn't see.
“Adds at 50%, off-tank picks them up.”
A player-made UI modification: damage meters, boss timers, questing helpers.
“Which addon shows the debuff timers?”
See also: Macro, WeakAura, Damage meters
Also: Alterac Valley
Alterac Valley: 40 v 40 across a whole zone, ends when a faction boss dies. Can last hours or minutes depending on the era.
“AV weekend, honor is doubled, everyone's queueing.”
See also: Battleground, Honor
Also: BG
An instanced PvP map with objectives: Warsong Gulch (capture the flag), Arathi Basin (hold bases), Alterac Valley (kill the boss).
“Queue for a battleground while we wait for the tank.”
A harmful effect on an enemy or you: Sunder Armor, Curse of Recklessness, Faerie Fire. Vanilla bosses have limited debuff slots, so raids plan which ones go on.
“Sixteen debuff slots, warlocks don't put Corruption on.”
A timer after which a boss does far more damage, forcing the group to kill it fast enough. Also 'soft enrage': mechanics that get worse over time.
“We hit enrage at 8%, need more DPS.”
“Hard enrage at eight minutes.”
Doing the same thing repeatedly for its rewards: bosses you've beaten, mobs that drop a material, an instance for a trinket.
“Molten Core is on farm, it's a 90-minute clear now.”
“Farming Devilsaur leather in Un'Goro.”
See also: Progression, Grind
Ruining other players' fun on purpose: pulling extra mobs onto them, training a boss, stealing tags.
“Griefing the quest area by killing every NPC.”
The amount of +hit after which extra hit does nothing. 9% against raid bosses (16% for spells) in vanilla-style games; 5% against players.
“Don't stack past the hit cap, swap that ring for crit.”
“Casters need 16% to be capped on bosses.”
See also: Crit, Equivalence points
To keep an enemy at range while damaging them, usually with snares: hunters, frost mages and any tank dragging a boss around.
“Frost mage kiting a warrior across the whole zone.”
“Kite the adds through the fire.”
Also: Raid ID
Once you kill a raid boss, you're saved to that raid's instance until it resets: a week for the big raids, three days for Zul'Gurub and Ruins of Ahn'Qiraj.
“I'm locked to MC this week, can't come.”
The list of items a boss can drop, with their chances.
“The trinket is on Onyxia's loot table at about 5%.”
Also: MT
The tank on the boss. The most geared, most trusted warrior in the guild, usually.
“Main tank has the highest priority on Thunderfury.”
A specific thing a boss does that you must respond to: move out of fire, spread, stack, swap tanks.
“The mechanic is simple: don't stand in the shadow bolt volley.”
Fighting bosses you haven't killed yet, as opposed to farming ones you have.
“We're on progression for Nefarian, expect wipes.”
A large-group instance — 20 or 40 players in vanilla — and the group itself. Weekly lockouts, big bosses, epic loot.
“Raid is Tuesday and Thursday, be on by seven.”
“Molten Core was the first 40-man raid.”
When an instance's lockout ends and the bosses are back. Also: leaving a dungeon and re-entering to respawn everything.
“Reset is Tuesday morning.”
“Everyone out, we're resetting the instance.”
Damage to one enemy. What most boss fights measure.
“Best single-target spec is still combat swords.”
Trading who tanks a boss mid-fight because of a stacking debuff.
“Tank swap at three stacks.”
The ordinary enemies between bosses. Trash drops, trash pulls, trash respawn timers.
“Two hours of trash for one boss, that's Blackwing Lair.”
“Trash respawns in two hours, keep moving.”
How much of a fight an effect was active: a debuff, a buff, a DoT, or you actually hitting the boss.
“90% Sunder uptime, nice.”
“Low uptime because of the knockbacks.”
The first guild in the world to kill a boss. The race that top raiding is about.
“World first Ragnaros went to a guild nobody expected.”
See also: Race to world first, Progression
Also: Bio break
Bathroom break. 'Bio' in raid chat means wait.
“Bio after this boss, two minutes.”
See also: AFK, Ready check
Winning with a cheap trick rather than skill: an exploit, a degenerate strategy, an unfair position.
“They cheesed the boss by fighting it on the stairs.”
Damage that hits a few targets near your main one, as opposed to a full AoE. Also the warrior ability.
“Cleave the two adds while tanking the boss.”
See also: AoE, Single target
Also: Meters, Recount, Details
Addons that show live damage and healing per player. The reason every DPS knows exactly where they stand — and the name of this site.
“Damage meters say the rogue did 40% of the raid's damage.”
“Post meters after the boss.”
When an enemy can't reach you and stops taking damage. Sometimes a bug, sometimes an exploit.
“Boss is evading, reset the fight.”
Also: KEK
Laughter, from a Twitch emote. 'KEK' is the Horde-side 'lol' — the game translates Orcish 'lol' as 'kek' to Alliance players.
“Body pulled the boss, KEKW.”
Items that drop from enemies, and the act of taking them.
“Loot the boss.”
“Loot rules are in the raid description.”
See also: Loot table, Need or greed, Ninja
World of Warcraft, especially vanilla, Classic and Forever.
79 words
Group PvE: pulls, loot rules, wipes and parses.
47 words
Battlegrounds, duels, twinks and world PvP.
31 words
Words shared by every online RPG.
47 words
Competitive play, broadcasts and the meta.
21 words
What people say in every chat, every game.
79 words
Missing a word, or got one wrong? Tell us. Then go build something and use it in a sentence.