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DruidTank · level 60

Level 60 Feral Combat Druid tank build

Thick Hide Guardian” — Tanking dungeons and raids.

A deep Feral bear tank with Omen and Furor, built around high armor, stamina, dodge, hit-capped threat, and efficient Maul/Swipe rage spending.

Excellent. This is close to the best this item pool and tree allow for the goal.

Talents

11 Balance / 35 Feral Combat / 5 Restoration · 51 points at level 60

Balance · 11

  • Nature's Grasp1/1
  • Improved Nature's Grasp4/4
  • Natural Weapons5/5
  • Omen of Clarity1/1

Feral Combat · 35

  • Ferocity5/5
  • Feral Aggression2/5
  • Feral Instinct5/5
  • Thick Hide5/5
  • Feral Charge1/1
  • Sharpened Claws3/3
  • Predatory Strikes3/3
  • Primal Fury2/2
  • Savage Fury2/2
  • Faerie Fire (Feral)1/1
  • Heart of the Wild5/5
  • Leader of the Pack1/1

Restoration · 5

  • Furor5/5

Gear

SlotItemStatsSource
HeadGuise of the Devourer180 armor · +36 Stamina · +19 Agility · +17 Strength · +1% Dodge chanceTemple of Ahn'Qiraj · Bug Trio
NeckMark of C'Thun+24 Stamina · +10 Defense · +1% Dodge chance · +1% Hit chanceTemple of Ahn'Qiraj · C'Thun
ShouldersTaut Dragonhide Shoulderpads170 armor · +30 Stamina · +46 Attack Power · +48 Ranged Attack PowerBlackwing Lair · Chromaggus
BackCryptfiend Silk Cloak63 armor · +14 Stamina · +7 Defense · +1% Dodge chance · +1% Hit chanceNaxxramas · Anub'Rekhan
ChestVest of Swift Execution229 armor · +41 Agility · +21 Strength · +20 StaminaTemple of Ahn'Qiraj · Bug Trio
WristsQiraji Execution Bracers103 armor · +16 Agility · +15 Strength · +14 Stamina · +1% Hit chanceTemple of Ahn'Qiraj · Twin Emperors
HandsGloves of the Hidden Temple148 armor · +22 Stamina · +21 Agility · +18 StrengthTemple of Ahn'Qiraj · Twin Emperors
WaistBelt of Never-ending Agony142 armor · +20 Stamina · +64 Attack Power · +1% Critical strike chance · +1% Hit chanceTemple of Ahn'Qiraj · C'Thun
LegsLeggings of Apocalypse211 armor · +31 Agility · +23 Stamina · +15 Strength · +2% Critical strike chanceNaxxramas · The Four Horsemen
FeetBoots of the Shadow Flame166 armor · +22 Stamina · +44 Attack Power · +2% Hit chanceBlackwing Lair · Nefarian
Ring 1Band of Accuria+10 Stamina · +16 Agility · +2% Hit chanceMolten Core · Ragnaros
Ring 2Signet Ring of the Bronze Dragonflight+24 Stamina · +13 Strength · +7 DefenseReputation · Brood of Nozdormu
Trinket 1Drake Fang Talisman+56 Attack Power · +2% Hit chance · +1% Dodge chanceBlackwing Lair · Ebonroc
Trinket 2Vigilance Charm+2% Dodge chanceDire Maul: West · Immol'thar
Main HandBlessed Qiraji War Hammer89–166 · 2.1s · 60.7 dps · +12 Stamina · +10 Strength · +280 Attack Power · +8 Defense
Off HandTome of Knowledge+8 Agility · +8 Strength · +8 Intellect · +8 Spirit · +8 StaminaStratholme · Archivist Galford
Ranged / RelicIdol of BrutalityStratholme · Magistrate Barthilas

Rotation

  1. 1Survival Instinctsyou are low on health
  2. 2Frenzied Regenerationyou are low on health
  3. 3Dire Bear Formbuff not active on you
  4. 4Omen of Claritybuff not active on you
  5. 5Thornsbuff not active on you
  6. 6Faerie Fire (Feral)debuff missing on target
  7. 7Demoralizing Roardebuff missing on target
  8. 8Swipe3+ enemies
  9. 9Maulresource pooled (high rage/energy/mana)
  10. 10Enrageopener only
  11. 11Feral Chargeopener only
  12. 12Bashwhen ready

Read top to bottom: use the first ability that is ready and whose condition holds.

Why it works

This is a raid-ready bear setup: 35 Feral gets Ferocity, Feral Instinct, Thick Hide, Feral Charge, Primal Fury, Savage Fury, Faerie Fire (Feral), Heart of the Wild, and Leader of the Pack. Those are the core threat, armor, stamina, rage, and party-crit talents. The 11 Balance points are for Natural Weapons and Omen of Clarity, a major long-fight threat/rage efficiency gain. The 5 Restoration points in Furor let you enter Dire Bear with starting rage, smoothing pulls and taunt swaps.

The gear favors the stats bears actually use: armor from leather pieces, stamina multiplied by Heart of the Wild, agility for dodge/crit, and enough hit to make Maul, Swipe, Growl-adjacent threat work consistently. Mark of C’Thun, Cryptfiend Silk Cloak, Qiraji Execution Bracers, Belt of Never-ending Agony, Band of Accuria, Drake Fang Talisman, and Boots of the Shadow Flame supply strong hit while keeping tank stats. Guise of the Devourer, Taut Dragonhide Shoulderpads, Vest of Swift Execution, Gloves of the Hidden Temple, and Leggings of Apocalypse are the main armor/stamina/agility core. Blessed Qiraji War Hammer plus Tome of Knowledge is chosen over a two-hander because the one-hand/off-hand pairing gives strong feral attack power, defense, and extra bear stats.

Before pulls, keep Mark of the Wild, Thorns, and Omen active, then shift into Dire Bear. Open with Enrage only when the armor penalty is safe, Feral Charge in, apply Faerie Fire (Feral), keep Demoralizing Roar up, Swipe on 3+ targets, and queue Maul when rage is high. Use Bash or Feral Charge to stop dangerous casts, and save Survival Instincts/Frenzied Regeneration for real danger.

More Druid builds

Generated by the optimizer from Classic Era client build 1.15.9.69722 and checked against the builder's rules (row gates, prerequisites, what the class can wear). The rating above is recomputed from today's data. Race not set — pick yours in the builder for racial bonuses.