Level 60 Enhancement Shaman PvP build
“Stormstrike Root Burst” — Player vs player.
A 30 Enhancement / 21 Elemental PvP Shaman built around slow two-handed Stormstrike burst, instant-control Earthbind roots, strong shock pressure, and enough stamina to survive focus fire.
Excellent. This is close to the best this item pool and tree allow for the goal.
Talents
21 Elemental / 30 Enhancement / 0 Restoration · 51 points at level 60
Elemental · 21
Concussion5/5
Reverberation5/5
Elemental Focus1/1
Elemental Fury5/5
Eye of the Storm3/3
Call of Thunder1/1
Earthbound1/1
Enhancement · 30
Thundering Strikes5/5
Guardian Totems2/2
Mental Dexterity3/3
Improved Ghost Wolf2/2
Elemental Weapons3/3
Shamanistic Focus1/1
Flurry5/5
Stormstrike1/1
Spirit Weapons1/1
Mental Quickness1/2
Improved Stormstrike2/2
Maelstrom Weapon4/5
Restoration · 0
No points.
Gear
| Slot | Item | Stats | Source |
|---|---|---|---|
| Head | 382 armor · +35 Stamina · +19 Intellect · +11 Strength · +14 Critical Strike · +9 Spell Power | PvP · Rank 17 | |
| Neck | +24 Stamina · +14 Critical Strike · +20 Attack Power | Naxxramas · Gothik the Harvester | |
| Shoulders | 353 armor · +18 Stamina · +18 Intellect · +17 Strength · +9 Agility · +16 Spell Power | PvP · Rank 17 | |
| Back | 66 armor · +26 Agility · +11 Strength · +15 Stamina | — | |
| Chest | 470 armor · +35 Stamina · +20 Intellect · +9 Strength · +14 Critical Strike · +9 Spell Power | PvP · Rank 17 | |
| Wrists | 103 armor · +16 Agility · +15 Strength · +14 Stamina · +10 Hit | Temple of Ahn'Qiraj · Twin Emperors | |
| Hands | 283 armor · +18 Stamina · +17 Intellect · +17 Strength · +70 Bonus Armor · +14 Critical Strike | PvP · Rank 16 | |
| Waist | 142 armor · +20 Stamina · +64 Attack Power · +14 Critical Strike · +10 Hit | Temple of Ahn'Qiraj · C'Thun | |
| Legs | 364 armor · +34 Stamina · +10 Intellect · +18 Strength · +12 Dodge | Warlord's Earthshaker | |
| Feet | 286 armor · +27 Stamina · +7 Intellect · +12 Strength · +11 Spell Power | Warlord's Earthshaker | |
| Ring 1 | +14 Stamina · +48 Attack Power · +10 Hit | — | |
| Ring 2 | +12 Stamina · +40 Attack Power · +14 Critical Strike | Temple of Ahn'Qiraj · Viscidus | |
| Trinket 1 | +56 Attack Power · +20 Hit · +12 Dodge | Blackwing Lair · Ebonroc | |
| Trinket 2 | +64 Attack Power | Naxxramas · Sapphiron | |
| Main Hand | 242–364 · 3.5s · 86.6 dps · +35 Strength · +19 Agility · +25 Stamina | Temple of Ahn'Qiraj · C'Thun | |
| Ranged / Relic | — |
- Warlord's Earthshaker (2/6) — (2) +20 Stamina.
Rotation
- 1
Lightning Shieldbuff not active on you - 2
Flame Shockdebuff missing on target - 3
Stormstrikewhen ready - 4
Earth Shocktarget below 20% health - 5
Frost Shockwhile moving - 6
Chain Lightning3+ enemies - 7
Lightning Boltresource pooled (high rage/energy/mana) - 8
Ancestral Guidanceyou are low on health - 9
Lesser Healing Waveyou are low on health - 10
Ghost Wolfwhile moving
Read top to bottom: use the first ability that is ready and whose condition holds.
Why it works
This build takes the Enhancement core for PvP: Thundering Strikes, Elemental Weapons, Flurry, Stormstrike, Improved Stormstrike, Improved Ghost Wolf, and 4/5 Maelstrom Weapon. Guardian Totems and Spirit Weapons are included because shorter Grounding Totem windows and parry matter more in PvP than a small amount of extra sustained damage. The Elemental side adds Reverberation for faster Shocks, Elemental Fury for lethal spell crits, Eye of the Storm for cast stability, and Earthbound so Earthbind Totem becomes a real catch/reset tool.
The gear targets the practical PvP knee: roughly the balance-50 idea from your curve, where you gain about 3060 HP from gear while only giving up about 9% throughput versus the glass set. Pushing harder into survival after that is inefficient: balance 60 adds only about 160 more HP but costs another 2% throughput, and higher settings keep trading burst for stamina. This setup keeps about 5% PvP hit through Qiraji Execution Bracers, Belt of Never-ending Agony, Master Dragonslayer's Ring, and Drake Fang Talisman, then stacks stamina, crit, AP, and Intellect. Dark Edge of Insanity is the kill weapon: high top-end damage plus a disorient proc is exactly what a two-handed Shaman wants.
Play to create short kill windows. Keep Lightning Shield up, tag targets with Flame Shock when the debuff is missing, close with Ghost Wolf, root with Earthbound, then Stormstrike into Shock and a Maelstrom Lightning Bolt when pooled. Use Frost Shock while moving or to keep a target from escaping, Earth Shock to finish or stop casts, and Slayer's Crest during committed burst. If you are pressured, Ancestral Guidance plus Lesser Healing Wave buys time to reset behind Grounding/Earthbind control.
More Shaman builds
- Raid DPS · 60Level 60 Enhancement Shaman raid DPS buildFarseer Stormstrike
- Raid healing · 60Level 60 Restoration Shaman raid healing buildTidal Earthshatter
- Leveling · 40Enhancement Shaman leveling build (level 40)Stormstrike Wanderer
- PvP · 19Level 19 Enhancement Shaman twink buildStorm Wolf twink
- PvP · 29Level 29 Enhancement Shaman twink buildGrounded Wolf
- PvP · 39Level 39 Enhancement Shaman twink buildStorm-root brawler
- PvP · 49Level 49 Enhancement Shaman twink buildFarseer bruiser
Generated by the optimizer from WoW Forever client build 1.60.1.69913 and checked against the builder's rules (row gates, prerequisites, what the class can wear). The rating above is recomputed from today's data. Race not set — pick yours in the builder for racial bonuses.